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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Among Rock Generations

It has been two decades after the legendary game debuted across the Atlantic, offering players everywhere the means to feel like rock legends. Not in reality, but try convincing anyone who has mastered the epic four-minute instrumental break before an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to follow on-screen cues moving along the display in time with a song. Every sequence corresponded to particular chords, producing the feel of an authentic live show.

The studio previously experimented with rhythm games before partnering with the publisher, later acquired by Activision in 2006. Together, they established the groundwork for an unlikely billion-dollar series that had a remarkable influence for many of the artists included, introducing classic bands to a new generation of younger players.

A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the songs – despite the fact the first two games mostly used cover versions.

“We rerecorded every song because the cost was so high,” he explains. “Even with the necessary permissions alone, it was extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero took off, album purchases airtime increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for introducing their children to the music they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Irish group the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Generally such music was seen as outdated material, however when it was included in the game and teenagers were finding it, suddenly it became trendy. This validated it, and got rid of the ‘dad rock’ label. It provided all our music renewed popularity.”

At that time, the Answer’s first record was still unreleased in the US, meaning the game was a key medium for exposure for the group during their US tour opening for AC/DC. “The roadies were playing Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on their music collections and related lore, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the band more money than any of their studio albums. It sold more than half a million copies in its first week, and demand for their songs saw an increase of up to 40% at a time when the music business was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. This track is difficult enough on expert mode, not to mention played at increased tempo and without missing a single one of its near 4,000 notes. They stated requiring months of practice to accomplish.

“The game offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you should use a real gun and enlist,” notes DragonForce guitarist Herman Li.

The band previously wrapped up a successful tour before their hit appeared in the third game, but Li says it turned them into a household name. “I recall the record label informing us that our records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow everything else accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to one DragonForce song, that's fine – everyone’s got their own musical journey and I'm pleased we’ve been part of people’s lives”.

The Lasting Impact of a Plastic Guitar

The best marketing, be it for automobiles, clothes or games, goes further than selling something – it inspires a longing. Was the game able to tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of being a rock star in the spotlight. From day one, the co-founders felt that there’s an instinctive urge to create songs, and their goal was to use technology to allow people to participate”.

Most of Guitar Hero games were released in just a five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, including a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a short-lived revival in 2015.

Titles like the fan project and Fortnite Festival have kept the scene active, and there’s expectations of something from the founders in development. A new studio has begun work on its debut music game. Original co-founders are participating in advisory roles. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“Our team believed such titles could be similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”

Written by

James Cole

Elena Voss is a tech journalist and futurist exploring the intersection of technology and society.

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